Terminal City and Proto-Alley

Posted by on Mar 24, 2015 in Karmaka | One Comment
Terminal City and Proto-Alley

Dave and I attended the Terminal City tabletop convention (TCTC) in Vancouver last weekend to show our game Karmaka. TCTC dedicates a section of the convention to something they call “Proto-Alley”, an area where designers can show their games-in-development to folks looking to try out cool, new games before the rest of the World has […]

The Cards of Karmaka

Posted by on Mar 11, 2015 in Karmaka | No Comments

Welcome to part 2/3 of “How Karmaka Works.” Last time we described the Karmic Ladder and the overall structure of the game. Today we’ll dive into the cards themselves, which make up the meat of the game. Each card has a color, a point value, a name, and an ability.  Examples below: There are three card […]

Karmaka and the Karmic Ladder

Posted by on Mar 9, 2015 in Karmaka | No Comments
Karmaka and the Karmic Ladder

This is the first in a series of three short posts that delve into the mechanics of our upcoming card game, Karmaka. The game has some unique and juicy mechanics that strongly reflect its karmic “what goes around comes around” theme, and we’re excited to start sharing them with you. Today we’ll start with the […]

USD! USD! A Kickstarter Request

Posted by on Feb 10, 2015 in Dev, Karmaka, Kickstarter | 12 Comments

We plan on running a Kickstarter campaign soon for a game in development. We also live in Canada. That means our pledge prices will all be listed in CAD (Canadian Dollars) rather than USD. Creators in the UK, Australia, and New Zealand are similarly bound to their country’s currencies. Let’s face it: the majority of […]

Tabletop Resources for Videogame Developers

Posted by on Feb 2, 2015 in Dev, Karmaka | 2 Comments

Dave and I are relatively old hands in the videogame industry. Between AAA and indie projects we’ve each been at it for over 10 years. But, aside from some hobbyist design, neither of us knew much about the tabletop game industry until we got serious about publishing Karmaka. Over the last 6 months we’ve done […]

New Game Announcement: Karmaka

Posted by on Jan 27, 2015 in Karmaka | 4 Comments
New Game Announcement: Karmaka

At long last, we’re ready to announce a new game – one we’ve been working on for roughly a year now: Karmaka. We’ve put together this initial website dedicated to the game where you can see some art, an overview of the game, our rough plans, the team, etc. We’d love to hear what you […]

New Game, New Website

Posted by on Jan 20, 2015 in Site Maintenance | One Comment

It’s been quiet on this blog for a while, but that’s going to change soon, as we’re preparing to announce a new game! More on that soon. For now I’ll just say it’s a card/board/tabletop game (yup, a real, physical game!), though we plan to release a digital version of it as well. Anyways, you […]

ᐊᑕᓇᕐᔪᐊᑦ (ᐅᖃᐅᓯᖅ ᐊᑕᐅᓯᖅ ᓈᒻᒪᔪᐃᑦᑐᖅ)

Posted by on Jun 19, 2013 in Dev, iPhone/iPad, Love, Osmos | 6 Comments
ᐊᑕᓇᕐᔪᐊᑦ (ᐅᖃᐅᓯᖅ ᐊᑕᐅᓯᖅ ᓈᒻᒪᔪᐃᑦᑐᖅ)

Last year, Ryan Oliver – a developer from Nunavut – reached out to us. While playing Osmos he had noticed an achievement we named “Atanarjuat”, earned for completing the game’s “Chase” stage. This was a nod and a reference to a wonderful Canadian film Atanarjuat: The Fast Runner, based on an ancient Inuit legend. (yup, […]

Osmos 2.3 for iOS

Posted by on Jun 19, 2013 in iPhone/iPad, Osmos | No Comments

Hey everyone, just a quick post about our latest iOS Osmos update. The main additions are: Multi-language support You can now play Osmos in German, French, Spanish, Italian, Simplified Chinese, Japanese, Russian, and… Inuktitut! The story behind the Inuktitut translation is an interesting one actually. Big thanks to Nicolas Simon (a Master’s student in translation […]

Multiplayer Comes to Android!

Posted by on May 17, 2013 in Android, Multiplayer | 15 Comments

As promised, multiplayer Osmos has come to Android! This is a free update, and includes 6 distinct arenas in which players can play against each other — both locally and online — in a mote-eat-mote absorption-fest of skill and strategy. This update also includes many audio/visual improvements. Local play is supported over Wi-fi, and online […]

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